#if !defined(SM__PLAYER_H)
#define SM__PLAYER_H

#include "swagme.h"
#include "Character.h"

// TODO: refactor this class
class Player : public Character {
  public:
    Player(Sprite* ps, int x, int y);
//    Player(const Player& p);

  int Points;

  sm_cd_object getObjectType() const { return sm_cdo_player; }
};

#endif // SM__PLAYER_H
